![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR6z2tszXTxR_siLP5N6AF4gIi8ZpRcK-ynn4fXir5jMuqoQQwGpME90Dp0U_m6EbM0xHbpOu2ZioJlGTqt03HZl5A6wuWCD4-1eIUYEvWwdKlx1e39io78NFbg4top-IurjAev5kFLpU/s400/P0003839.jpg)
At the edge of known space, the rebellion found breathing space.
Here they found places to train, gather resources and plan. Some
garrisons were almost pleasant. On Lima 4 the garrison was
posted to protect a Helium 3 mining operation. Then something
was found in the hills and archaeologists were called in. Soon a
second platoon was sent in to bolster the garrison. Still, the
climate was good, and there was a saloon with some "local color"
and hot chow. The garrison even received regular shipments of
*real* coffee. One day after the morning coffee break,
it all fell apart...
Great game done by Mark Kinsey
http://clambo.com/TheBadNewsCameAftertheCoffee1/index.html
http://clambo.com/TheBadNewsCameAftertheCoffee1/index.html
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