Sunday, April 25, 2010

Titan Marines



Titan Marines are elite forces trained on Saturn's Moon, Titan. In the past elite Marines were chosen from Earth Force ranks and sent to Firebase Kraken, a training facility built within the ice-core of Titan.

In 2112, communication was cut-off from Firebase Kraken...

Wednesday, April 21, 2010

Leonard Nimoy Hangs Up His Spock Ears

  This story was updated at 5:43 p.m. ET.
Leonard Nimoy, the actor who has famously portrayed "Star Trek's" original alien Spock for over 40 years, has announced he's officially hanging up the pointy Vulcan ears for good.
Nimoy, 79, plans to retire shortly from show business and the "Star Trek" convention circuit, according to the Canadian newspaper Toronto Sun.
The actor, director and photographer will be attending the Calgary Comic and Entertainment Expo this weekend, and told the paper that beyond this event he only has a few more public appearances scheduled.
Nimoy also currently guest stars on the television show "Fringe," produced by J.J, Abrams who directed last summer's re-launched "Star Trek" film franchise chronicling a younger original series cast on their first mission on the starship Enterprise.
The retirement announcement all but guarantees that an elder, "from-the-future" Spock (at least played by Nimoy) will not make an appearance in the next "Star Trek" movie.
"I want to get off the stage. Also, I don't think it would be fair to Zachary Quinto," Nimoy told the Toronto Sun, referring to the actor who portrays young Spock in the new Trek film. "He's a terrific actor, he looks the part, and it's time to give him some space. And I'm very flattered the character will continue."
Boldly going from Boston to the bridge
Nimoy, born in Boston, Mass. in 1931, began his acting career at the age of 20, taking on roles in a number of campy science fiction. In the early and mid-1960s, he appeared in episodes of major series including "Bonanza," "Perry Mason" and "Get Smart" in 1966.
Also in that year, Nimoy landed a role in a new series created by Gene Roddenberry called "Star Trek." Nimoy played Commander Spock, the half-human, half-Vulcan first mate and science officer aboard the U.S.S. Enterprise, helmed by Captain James T. Kirk, played by William Shatner.
Nimoy donned fake, pointy, elvish ears, some swooping eyebrows, an early-Beatles hairdo, and a poker face to play the half-human, half-alien character.
Spock – for the most part – maintained a stoic demeanor per his Vulcan ancestry and his green-tinted blood ran cool in his veins. But this uber-"logical" side of Spock occasionally struggled with his more emotional half and was torn at times between the two cultures.
"Star Trek" ran until 1969 and despite low ratings the show garnered a cult-like following on syndication in the years ahead.
Nimoy, for his part, went on to star in a number of made-for-television movies and theatrical productions in the 1970s, his Star Trek days apparently behind him. But when studio executives green-lit a proposed new television series instead as a feature film with the original crew, Nimoy found himself back in his Starfleet uniform. 
A career at warp speed
The character of Spock would continue his journey in all six original series movies, as well as episodes of "Star Trek: The Next Generation" episodes in 1991, and then in an alternate timeline established in last summer's Abrams-directed flick. Nimoy also lent his voice to Trek-themed video games and other products over the years, adding to the legend of his character.
Nimoy also directed the third and fourth "Star Trek" movies, the latter of which, 1986's "'Star Trek IV: The Voyage Home," has been roundly received by audiences and critics alike as perhaps the best Trek film of all for its humor and, oddly enough, humanity. (The plot involved time-traveling back to late 20th century Earth to bring humpback whales, extinct in the future, to the 23rd century when "Star Trek" takes place to answer the calls of a devastating alien probe seeking the intelligent makers of whale song whispers heard across space eons before.)
"I felt like 'Star Trek IV' was my personal statement on 'Star Trek,'" Nimoy told the Toronto Sun.
In two autobiographies, 1975's "I Am Not Spock," followed by 1995's "I Am Spock," Nimoy shared his coming-to-grips of being constantly associated with his famous Star Trek character.
In addition to this work, Nimoy has also made musical recordings and done voiceovers for documentaries and as Spock and himself in cartoons such as "The Simpsons" and "Futurama," and of course "Star Trek: The Animated Series" in the 1970s.
"Live long and prosper"
Among his many memorable on-screen moments as Spock, Nimoy came up with the now-iconic, V-shaped hand gesture often accompanied by the Vulcan axiom "live long and prosper," both inspired by his Jewish heritage.
The albeit-less-friendly Vulcan nerve pinch – an incapacitating touch to a neck but more civilized than one of Kirk's wildly exaggerated-for-TV haymaker punches – was also an on-set invention by Nimoy for his character.
Overall, Nimoy's retirement is sure to leave a hole in many "Star Trek" fans and others' hearts. But when pushing octogenarian-hood, retiring – as Spock himself might say – perhaps is the only logical thing to do.

Saturday, March 20, 2010

The Next Three Blocks


On December 5, 2009 the Jackson Gamers played their
second modern game of urban combat set in a dusty city,
where western troops - various units of the British military
- attempted to wrest control of an additional three blocks
from the insurgents.

Wednesday, March 17, 2010

Peter Shulman's War




Peter's War is the story of an outdoor war game that
artist Peter Shulman has been playing for more than
forty years. It has some very unusual aspects to it that
make it totally unique. It is in fact a huge installation
type work of art. At the present time the war contains
over 60,000 hand sculpted soldiers and more than
4,500 scale models, vehicles in 1/35 and 1/32 scale
aircraft in 1/48 scale that cover over 20 acres.


Monday, March 15, 2010

Texicon


"Where the West Begins"
Located at:
Sheraton Hotel
1701 Commerce Street
Fort Worth, TX 76102
Phone: (817) 335-7000



http://www.texicon.net/

Sunday, February 28, 2010

Stargate-Stargrunt Game



Incident On PX675

Game Type:Stargrunt II,
Game Master:Don Maddox,
Players:4-8,
Complexity
: Moderate

Description : After the initial survey by SG1 the ruins
on PX675 were turned over to Doctor Roberts team
of archeologists and technicians. A security detachment
consisting of SG19, SG14. and a USMC platoon have
also been assigned. All has been quite for the last six
months until now.....

Convention Dates: May 21-23, 2010

Sunday, February 14, 2010

NUKE'EM FROM ORBIT, ITS THE ONLY WAY TO BE SURE!


Game Name Game:
NUKE'EM FROM ORBIT, ITS THE ONLY WAY TO BE SURE!
Game Type:CineGrunt, Game Master:Stuart Murray, Players:4-8,
Complexity
: Moderate
Description :

'BRAAAAP' the staccato roar of a full auto M41A pulse rifle echoed down the corridor.
"Hey, Man, I totally greased that sucker !" roared PFC Ellinson
"Yo, Dude, yo shore is BAAAD !" agreed PFC Zucker
"Man, that's why I is a LEAN, MEAN, FIGHTIN' MARINE !" replied Ellinson.

Its the GZG ECC again and that means......
DUMB MARINES, SMART WEAPONS, MEAN BUGS, AND MORE HOLES IN THE PLOT THAN IN YOUR GRANNIES STRING VEST !

Email Intercept...... Attempt at WWW2 Zombie Humour!


From DROPSHIP HORIZON

.
Master Chef:

"....the real threat to my Sci Fi gaming in the next couple of months is whatever FOW produce for the SS Recce at Arnhem Bridge - armoured trucks etc."


Mark:

"Those hastily armoured SS trucks will be great for Zombie hunting German (or Soviet) Survivors!"

Thursday, February 11, 2010

OGRE Bash


Complexity: Moderate

It was another lonely, chilly night for the outpost observers. The stars were shining brightly in the near-twilight sky, but Sgt. Zigg had no eyes for them. Instead, he was concentrating, worried about the telefax he had just received.

"Sir, I think you'd better come look at this," called Pvt. Zanichelli. Zigg did not move.

"Sir?"

Zigg looked up and attempted to cover the concern in his eyes. He had a feeling...

"Sir, the seismometers are picking up some odd things. I'm not sure, sir, but it seems that there is a whole lotta something coming our way...but it's coming from two directions," the private reported.

"Send a drone," replied Zigg, absently. He knew what it would find.

"To which area?" asked Pvt. Kutner.

"What?"

Charlie Don't Surf


Game Name:"Charlie Don't Surf",Game Type: Dirtside II,Game Master:Stuart Murray,Players:4-6,
Goooooooooooooooood Evening Vietnam ! Friday Night Firefight is back, so grab your shades, wave goodbye to your honey in the 'World', put your 'fro pick in and groove on down with the 'Blues'. 'Lock and Load, baby', it time the original Rock 'n Roll war came to Lancaster.

Man, the waves sure looks good today! I wonder if my friends wanna come out to play: Hey, Dudes ! Surf's up, want some ?

Alien Vs. Predator


Complexity: Moderate,Game Master: Aaron Newman, Type : FMA, Players: 4-7,
After centuries of searching on Earth, the Weyland-Yutani Corporation has finally found a second Predator temple complex, in the last place they expected. On a jungle colony world light years from Earth, Weyland-Yutani finally hopes to get its hands on the one thing it wants even more than xenomorph DNA, the Predator cloaking technology. Unfortunately for the humans, the extraterrestrials have their own ideas.

Human, alien and predator meet in this FMA scenario. Experience with FMA or SGII is recommended, but not required.

http://www.warpfish.com/gzgecc/gzgecc8/AAR/gallery/Han/index.html

Monday, January 18, 2010

Imperial Navy of the Sun (Land Forces)





By far the most unique in aspect of all the organizations found within the Empire Of The Sun And Flame is that of the Imperial Navy and it's direct relationship to the imperial family.Add to this relationship or perhaps because of it, the quite large land forces found within a naval organization. Unlike the Daimyo Samurai and Regular Army regiments,the Naval Infantry and Marine regiments are highly trained and professional lead by officers with a blood tie to Imperial family. Also unique is where the Daimyo Samurai and Regular Army regiments use almost no foreign experts, not so the imperial navy they are known to pay well in gold for the best in both technology and military innovation. It is not uncommon to find foreign experts at the naval academy and other training units giving classes in the latest tactics to be found on the planet.Recruitment into the Imperial Navy is almost exclusively from provinces and cities that have been in the possession of the Imperial family for generations, in short these sailors and marines are almost pathologically loyal.

In his memoirs a well noted general of Insula Mucronis,said when facing the blue coated Naval Infantry and Marines " What a hard and costly fight, they are the finest infantry on the planet, thank the gods there are so few of them!"

Tuesday, December 15, 2009

Imperial Army of the Sun





As with everything regarding the Empire of the Sun and Flame, it is difficult to generalize regarding either the Regular Army regiments or the formations of "samurai" collected by the various daimyos. More or less any collection of figures in whatever arrangement pleases the player can be thrown onto the table.

Samurai Battalion -- Every daimyo raised one battalion of samurai which consisted of between 3 and 7 companies mixed and matched from the following assortment.
Headquarters -- 1xCommand Stand (s2), 1x81mm mortar stand, 2xTrucks OR horses
Mounted -- 1xRifle Stand (mounted)
Motorcycle -- 1xRifle Stand (motorcycle)
Light Tank -- 1-2 Light Tanks
Tank -- 1xMedium or Heavy Tank
Artillery Battery -- 1x75mm howitzer, with truck or limber
Motorized -- 1xRifle Stand, 1xTruck
Anti-tank Battery -- 1x37mm gun, 1xTruck
Machine Gun Battery -- 2xHMG stands, and either 2 trucks, or two wagons. Frequently the HMGs were mounted on the wagons as per WWII Russian practice

Infantry Regiment -- These were better regulated, but poorly led, as aggressive officers drifted to the Samurai formations with better pay and higher social regard. While the Romans found the Imperial infantry tenacious and quite capable at the tactical level, the lack of any permanent formation above the regimental level, appointment of political generals based on loyalty and birth, and the lack of support assets crippled them dramatically.

Headquarters -- 1xCommand Stand (s2)
3-4 Rifle Battalions -- 1xCommand Stand (s1), 3xRifle Stands, 1x60mm mortar, 1xMMG Stand
Mortar Battery -- 1x81mm mortar, 1xTruck
Artillery Battery -- 1xFOO stand (mounted), 1x105mm howitzer, 1x37mm AT gun, 2xTruck
Engineer Company -- 1xEngineer Stand, 1xDump Truck
Scout Company -- 1xRifle Stand (bicycle mounted)

Sunday, December 13, 2009

Holiday Greetings!


Just A shot of the BEE official Christmas tree....All
our best to you all!