Friday, July 12, 2019
Tuesday, June 5, 2018
Far Alamo
Far Alamo – Your Western Heroes Vs the Bugs from Starship Troopers
by the director of "Darth by Darthwest (Fabrice Mathieu)
has done it again. Known for his unusual (and unlikely) movie mashups
this time Fabrice takes us to the wild west and to the far-flung edges of
our galaxy. A host of western heroes (John Wayne, Yul Brynner,
Clint Eastwood and so on!) face off with the horde of bugs from the
movie Starship Troopers.
https://vimeo.com/fabricemathieu
Far Alamo
Saturday, January 9, 2016
Small Soliders - Fight! Win!: Khurasan 15mm Space Demon Army
Small Soliders - Fight! Win!: Khurasan 15mm Space Demon Army: This week I finished (well almost finished) my 15mm Khurasan Space Demon army. These guys are going to be used in Tomorrows War, Gruntz, Al...
Tuesday, March 31, 2015
Turbil Minatures Sci-Fi Terrain
thinking of ordering this type of terrain from them...very nice!

http://www.turbilminiatures.co.uk/index.html
http://turbilminiatures.blogspot.co.uk/
Saturday, February 1, 2014
Nuke The Site From Orbit. It’s The Only Way To Be Sure.
buggers? With that in mind I picked these up from Ebay and will add
them to the bunch I already have, gives me just over a 100 of them......
Look out colonists, life is about to get interesting........
Tuesday, August 28, 2012
Thursday, July 28, 2011
Highlander Studios, Inc.: Space Bug Heavy Weapons
Highlander Studios, Inc.: Space Bug Heavy Weapons: " I wrapped up the new heavy weapons for the space bugs yesterday. Here are a few pics. You've seen this guy before. I had the..."
Tuesday, July 5, 2011
Highlander Studios, Inc.: Pre-production casts are here
Highlander Studios, Inc.: Pre-production casts are here: "I received master casts from the latest mold on Friday. I painted a few up over the weekend. I have some unpainted copies for sale. Fi..."
Sunday, February 14, 2010
NUKE'EM FROM ORBIT, ITS THE ONLY WAY TO BE SURE!

NUKE'EM FROM ORBIT, ITS THE ONLY WAY TO BE SURE!
Game Type:CineGrunt, Game Master:Stuart Murray, Players:4-8,
Complexity: Moderate
'BRAAAAP' the staccato roar of a full auto M41A pulse rifle echoed down the corridor.
"Hey, Man, I totally greased that sucker !" roared PFC Ellinson
"Yo, Dude, yo shore is BAAAD !" agreed PFC Zucker
"Man, that's why I is a LEAN, MEAN, FIGHTIN' MARINE !" replied Ellinson.
Its the GZG ECC again and that means......
DUMB MARINES, SMART WEAPONS, MEAN BUGS, AND MORE HOLES IN THE PLOT THAN IN YOUR GRANNIES STRING VEST !
Thursday, February 11, 2010
Alien Vs. Predator

Human, alien and predator meet in this FMA scenario. Experience with FMA or SGII is recommended, but not required.
http://www.warpfish.com/gzgecc/gzgecc8/AAR/gallery/Han/index.html
Saturday, August 2, 2008
Sunday, April 20, 2008
Starship Troopers To Stargrunt II

Starship Troopers (movie) to Stargrunt II conversion
by Peter Crump
Hi all,
With the release of SST, I thought, about the inevitability of somebody going out and actually doing this on a tabletop! SO without further ado, here's the writeup for SG II!
Bug Warrior
Quality Die=D10
Save Roll=D4
Moves as Fast PA
Has Close Combat Edged Weaponry and PA bonuses for Close Combat
Terror Effect
May capture a human if it wounds him in Melee
Must recieve 2 kills to kill it, but if the roll by the firer is a natural even number that results in a kill, the Warrior is automatically taken down(hit to the nerve stem).
Bug Tanker
Quality Die=D10
Armour of 2/1(Treat as Vehicle Target)
As per slow tracked movement, but with Fast PA chart
Has Close combat bonuses as per Warrior
Terror Effect
May fire a 12" flame/acid stream from nose, all MI hi by it dice as if hit by Infantry Plasma Gun
Bug Brain
Quality=D4
Moves as per normal infantry
May Interrogate POW's (kills them in process)
May not fight and must be portected at all times
Other Notes
Bugs have a Moderate ADA rating
Unit Integrity=.5"
No Morale Checks except when Brain Bug is threatened
No routs except to protect the Brain Bug
No surrender
MI Rifle(Name of the Damn thing escapes me?)
Treat as Advanced Assault Rifle and Shotgun Combo
Nuclear IAVR
As per IAVR, but treat Blast and Effects as a hit by Medium Arty firing anti-personell submunitions.
MI Retrevial Boat
Class=5
Superior ECM
VTOL Movement
Armour 5/4
Transport for 20 men
Fleet Fighters
Class 5
Superior ECM
Aero Movement
2 fixed foward HEL/3
racks for DFO
MI Platoon
Cmd Group: 1 LT w/Rifle, 1 SGT w/Rifle, 1 Sniper(w/conventional Sniper weapon),
1 RTO w/Rifle,
1 IAVR Gunner
3 Squads of 5 men each:
1 Cpl(SL) w/rfl
2 Fireteams of 2 men with Rifles
20 men total






