Showing posts with label Gurps. Show all posts
Showing posts with label Gurps. Show all posts

Friday, May 1, 2020

Happy Traveller Day!







I kind of got into Traveller backwards, I got talked into playing the original Striker and discovered because of it this very rich background universe. I played that for years untill I moved back to Texas where no one was playing it, they were playing GURPS however....from there it was easy   I've found that I like the background history in Gurps Traveller even more than the classic (each to his taste I know   )

Monday, April 22, 2019

Mecha Monday : Gurps Mecha


The Mecha Are Here!

From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha you'll find:

  • An easy-to-follow step-by-step guide to building mecha.
  • Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steampunk mecha!
  • Character creation rules for mecha-genre characters and cinematic aliens.
  • Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures.
  • Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons and orbital drops.
  • Sample mecha and battlesuits.
  • And a detailed campaign world, Cybermech Damocles!
http://www.sjgames.com/gurps/books/Mecha/